Do students need an account?
No. Open the link and play. There is no login, no sign-up and no
student data collected, and nothing is sent to us. Some of the
games keep a best score in the browser on the device, and that
is all.
Can students play them at home, or with parents?
Yes. They work on a phone or in any browser at home. Point
parents and carers at this page: playing a round together is an
easy way to start a conversation, and no data is involved.
Are they safe to hand to a class without a specialist?
Yes. Each activity explains its own answers, so a form tutor or
cover teacher can run one without preparation. There are no
free-text inputs about other people and no messaging. What the
activities cannot do is tell you who played or how they did:
they produce no record.
How do I run Swipe to Survive in a lesson?
The learning objective is to spot the pressure and the ask in a
message, then check independently rather than acting on it.
Choose the mode from the start screen. The timed run shows how
pressure changes decisions: it moves fast, a miss pauses the
game to explain the tell, and a run ends after three misses. The
untimed mode ("Take your time") explains every card, right or
wrong, and suits careful reading, discussion and students who
need more processing time. "Finish and review" ends either mode
whenever you need it and shows the run's review. Two prompts for
the debrief: "What made you suspicious?" and "How would you
check without using the message?"
How do I use One More Block in a lesson?
This activity practises lesson 7.3, Switching Off: Screens,
Sleep and Balance. Students recognise when screen habits crowd
out sleep, mood or time with people, then choose one realistic
change. Quick questions appear between pieces, with the game
paused for reading. Timed play is the default; select "Take
your time" for no automatic falling or locking. At the end,
use the outlined pieces and answer labels to discuss two
questions: "Which choice made your stack harder?" and
"What could make room for the rest of that evening?" The
review stays on the device and produces no student record.
Which parts of the curriculum do they touch?
The activities touch named content in the
Online safety and awareness and Wellbeing online strands of RSHE.
Spot the Fake: recognising deepfakes and AI-generated content,
and that what looks real online may not be. Would You Click? and
Swipe to Survive: spotting scams and fake messages, and the
techniques used to pressure, manipulate and mislead. Permission
Panic: being cautious about sharing personal information, using
privacy and location settings, and the difference between public
and private online spaces. One More Block: noticing screen habits
crowding out sleep, mood or in-person time, and choosing a
realistic change. They also build the media-literacy
and critical-thinking skills that support Citizenship and
personal development work at key stages 3 and 4, and reflect the
underpinning knowledge in the DfE's
Teaching online safety in schools guidance.
Can I use them as evidence of curriculum coverage?
No. They touch that content; they do not cover it. Each one is a
short taster that keeps no record of who played or how they did,
so there is nothing to file. Full, sequenced coverage of
Online safety and awareness and
Wellbeing online, with a lesson plan on every lesson
and progress in the dashboard, is what
Cloak for Schools
is for.
How do they relate to Cloak for Schools?
They are login-free tasters in the same voice as the platform.
Platform lessons are sequenced across key stages 3 and 4, come
with a lesson plan and feed the teacher dashboard. The
activities preview the approach. They do not replace the
platform's coverage.