In the classroom

Nothing to set up, nothing to collect.

Across the activities, students practise the behaviours that matter: evaluating what they see online, spotting persuasion and scam techniques, managing privacy and personal data, and making room for sleep and in-person time.

No login, no student data

Students open a link and play. No account, no sign-up, and nothing sent to us.

Works on whatever you have

Any modern browser on Chromebooks, iPads, Windows or Mac in school, or a phone at home.

Explains the tell every time

Each activity says why an answer was right or wrong, so students learn the tell rather than the score.

Teen-voiced, checked with teens

Written in the voice students respond to, and sanity-checked with them.

Easy to send home

Share this page with parents and carers so they can play the same rounds and start a conversation.

A taster of the platform

The same voice as Cloak for Schools, without the coverage, sequencing, lesson plans or dashboard.

Built with the same guardrails as the platform

The activities are played by 11 to 16-year-olds, so they follow the same rules as the platform:
No login No student data No free text No messanging No pitch to students Human-reviewed
Questions teachers ask

Questions about the free activities

Do students need an account?
No. Open the link and play. There is no login, no sign-up and no student data collected, and nothing is sent to us. Some of the games keep a best score in the browser on the device, and that is all.
Can students play them at home, or with parents?
Yes. They work on a phone or in any browser at home. Point parents and carers at this page: playing a round together is an easy way to start a conversation, and no data is involved.
Are they safe to hand to a class without a specialist?
Yes. Each activity explains its own answers, so a form tutor or cover teacher can run one without preparation. There are no free-text inputs about other people and no messaging. What the activities cannot do is tell you who played or how they did: they produce no record.
How do I run Swipe to Survive in a lesson?
The learning objective is to spot the pressure and the ask in a message, then check independently rather than acting on it. Choose the mode from the start screen. The timed run shows how pressure changes decisions: it moves fast, a miss pauses the game to explain the tell, and a run ends after three misses. The untimed mode ("Take your time") explains every card, right or wrong, and suits careful reading, discussion and students who need more processing time. "Finish and review" ends either mode whenever you need it and shows the run's review. Two prompts for the debrief: "What made you suspicious?" and "How would you check without using the message?"
How do I use One More Block in a lesson?
This activity practises lesson 7.3, Switching Off: Screens, Sleep and Balance. Students recognise when screen habits crowd out sleep, mood or time with people, then choose one realistic change. Quick questions appear between pieces, with the game paused for reading. Timed play is the default; select "Take your time" for no automatic falling or locking. At the end, use the outlined pieces and answer labels to discuss two questions: "Which choice made your stack harder?" and "What could make room for the rest of that evening?" The review stays on the device and produces no student record.
Which parts of the curriculum do they touch?
The activities touch named content in the Online safety and awareness and Wellbeing online strands of RSHE. Spot the Fake: recognising deepfakes and AI-generated content, and that what looks real online may not be. Would You Click? and Swipe to Survive: spotting scams and fake messages, and the techniques used to pressure, manipulate and mislead. Permission Panic: being cautious about sharing personal information, using privacy and location settings, and the difference between public and private online spaces. One More Block: noticing screen habits crowding out sleep, mood or in-person time, and choosing a realistic change. They also build the media-literacy and critical-thinking skills that support Citizenship and personal development work at key stages 3 and 4, and reflect the underpinning knowledge in the DfE's Teaching online safety in schools guidance.
Can I use them as evidence of curriculum coverage?
No. They touch that content; they do not cover it. Each one is a short taster that keeps no record of who played or how they did, so there is nothing to file. Full, sequenced coverage of Online safety and awareness and Wellbeing online, with a lesson plan on every lesson and progress in the dashboard, is what Cloak for Schools is for.
How do they relate to Cloak for Schools?
They are login-free tasters in the same voice as the platform. Platform lessons are sequenced across key stages 3 and 4, come with a lesson plan and feed the teacher dashboard. The activities preview the approach. They do not replace the platform's coverage.
More questions about Cloak for Schools →

Like the approach? Cloak for Schools goes further.

The platform covers the Online safety and awareness and Wellbeing online strands in full, sequenced across key stages 3 and 4, with a lesson plan on every lesson, signed-in student progress and a teacher dashboard that records what was taught. Offered as a per-school annual subscription.